An interesting mechanic I’d like to see for Builder Base are double-edged spells. This would mean that the area affected by a rage spell (for ex.) would not only rage troops but also buildings. A healing spell could mend buildings. A lighting/poison spell may affect troops caught in it too Speed Test https://vidmate.bid/ .
A double-edged spell already exists in the home village, namely the invisibility spell which makes anything in the area invisible. It’s interesting how we have two separate classes of spells (troop spells, buildings “spell towers”), in which the invis spell does not fall into. I’d like to see a pro & con effect for this in the builder base.
*If there is an already existing thread for this, please let me know.
Edited by hexakhwab, 02 July 2023 - 02:41 PM.